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package authdto
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import (
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"api/libs/logger"
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"errors"
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"github.com/go-playground/validator/v10"
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)
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type AuthDto struct {
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Username string `json:"username" validate:"required"`
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Password string `json:"password" validate:"required"`
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}
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func (d *AuthDto) Validate() error {
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validate := validator.New()
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err := validate.Struct(d)
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if err != nil {
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// this check is only needed when your code could produce
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// an invalid value for validation such as interface with nil
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// value most including myself do not usually have code like this.
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if _, ok := err.(*validator.InvalidValidationError); ok {
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logger.Development.Info(err.Error())
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}
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for _, e := range err.(validator.ValidationErrors) {
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err = errors.New(e.Field() + " " + e.Tag())
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}
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}
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return err
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}
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